// Copyright 2006 Google Inc. // All Rights Reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. /** * @fileoverview A utility class for representing rectangles. */ goog.provide('goog.math.Rect'); goog.require('goog.math.Box'); /** * Class for representing rectangular regions. * @param {number} x Left. * @param {number} y Top. * @param {number} w Width. * @param {number} h Height. * @constructor */ goog.math.Rect = function(x, y, w, h) { /** * Left * @type {number} */ this.left = x; /** * Top * @type {number} */ this.top = y; /** * Width * @type {number} */ this.width = w; /** * Height * @type {number} */ this.height = h; }; /** * Returns a new copy of the rectangle. * @return {goog.math.Rect} A clone of this Rectangle. */ goog.math.Rect.prototype.clone = function() { return new goog.math.Rect(this.left, this.top, this.width, this.height); }; /** * Returns a new Box object with the same position and dimensions as this * rectangle. * @return {goog.math.Box} A new Box representation of this Rectangle. */ goog.math.Rect.prototype.toBox = function() { var right = this.left + this.width; var bottom = this.top + this.height; return new goog.math.Box(this.top, right, bottom, this.left); }; /** * Creates a new Rect object with the same position and dimensions as a given * Box. Note that this is only the inverse of toBox if left/top are defined. * @param {goog.math.Box} box A box. * @return {goog.math.Rect} A new Rect initialized with the box's position * and size. */ goog.math.Rect.createFromBox = function(box) { return new goog.math.Rect(box.left, box.top, box.right - box.left, box.bottom - box.top); }; if (goog.DEBUG) { /** * Returns a nice string representing size and dimensions of rectangle. * @return {string} In the form (50, 73 - 75w x 25h). */ goog.math.Rect.prototype.toString = function() { return '(' + this.left + ', ' + this.top + ' - ' + this.width + 'w x ' + this.height + 'h)'; }; } /** * Compares rectangles for equality. * @param {goog.math.Rect} a A Rectangle. * @param {goog.math.Rect} b A Rectangle. * @return {boolean} True iff the rectangles have the same left, top, width, * and height, or if both are null. */ goog.math.Rect.equals = function(a, b) { if (a == b) { return true; } if (!a || !b) { return false; } return a.left == b.left && a.width == b.width && a.top == b.top && a.height == b.height; }; /** * Computes the intersection of this rectangle and the rectangle parameter. If * there is no intersection, returns false and leaves this rectangle as is. * @param {goog.math.Rect} rect A Rectangle. * @return {boolean} True iff this rectangle intersects with the parameter. */ goog.math.Rect.prototype.intersection = function(rect) { var x0 = Math.max(this.left, rect.left); var x1 = Math.min(this.left + this.width, rect.left + rect.width); if (x0 <= x1) { var y0 = Math.max(this.top, rect.top); var y1 = Math.min(this.top + this.height, rect.top + rect.height); if (y0 <= y1) { this.left = x0; this.top = y0; this.width = x1 - x0; this.height = y1 - y0; return true; } } return false; }; /** * Returns the intersection of two rectangles. Two rectangles intersect if they * touch at all, for example, two zero width and height rectangles would * intersect if they had the same top and left. * @param {goog.math.Rect} a A Rectangle. * @param {goog.math.Rect} b A Rectangle. * @return {goog.math.Rect?} A new intersection rect (even if width and height * are 0), or null if there is no intersection. */ goog.math.Rect.intersection = function(a, b) { // There is no nice way to do intersection via a clone, because any such // clone might be unnecessary if this function returns null. So, we duplicate // code from above. var x0 = Math.max(a.left, b.left); var x1 = Math.min(a.left + a.width, b.left + b.width); if (x0 <= x1) { var y0 = Math.max(a.top, b.top); var y1 = Math.min(a.top + a.height, b.top + b.height); if (y0 <= y1) { return new goog.math.Rect(x0, y0, x1 - x0, y1 - y0); } } return null; }; /** * Returns whether two rectangles intersect. Two rectangles intersect if they * touch at all, for example, two zero width and height rectangles would * intersect if they had the same top and left. * @param {goog.math.Rect} a A Rectangle. * @param {goog.math.Rect} b A Rectangle. * @return {boolean} Whether a and b intersect. */ goog.math.Rect.intersects = function(a, b) { var x0 = Math.max(a.left, b.left); var x1 = Math.min(a.left + a.width, b.left + b.width); if (x0 <= x1) { var y0 = Math.max(a.top, b.top); var y1 = Math.min(a.top + a.height, b.top + b.height); if (y0 <= y1) { return true; } } return false; }; /** * Returns whether a rectangle intersects this rectangle. * @param {goog.math.Rect} rect A rectangle. * @return {boolean} Whether rect intersects this rectangle. */ goog.math.Rect.prototype.intersects = function(rect) { return goog.math.Rect.intersects(this, rect); }; /** * Computes the difference regions between two rectangles. The return value is * an array of 0 to 4 rectangles defining the remaining regions of the first * rectangle after the second has been subtracted. * @param {goog.math.Rect} a A Rectangle. * @param {goog.math.Rect} b A Rectangle. * @return {Array.} An array with 0 to 4 rectangles which * together define the difference area of rectangle a minus rectangle b. */ goog.math.Rect.difference = function(a, b) { var intersection = goog.math.Rect.intersection(a, b); if (!intersection || !intersection.height || !intersection.width) { return [a.clone()]; } var result = []; var top = a.top; var height = a.height; var ar = a.left + a.width; var ab = a.top + a.height; var br = b.left + b.width; var bb = b.top + b.height; // Subtract off any area on top where A extends past B if (b.top > a.top) { result.push(new goog.math.Rect(a.left, a.top, a.width, b.top - a.top)); top = b.top; // If we're moving the top down, we also need to subtract the height diff. height -= b.top - a.top; } // Subtract off any area on bottom where A extends past B if (bb < ab) { result.push(new goog.math.Rect(a.left, bb, a.width, ab - bb)); height = bb - top; } // Subtract any area on left where A extends past B if (b.left > a.left) { result.push(new goog.math.Rect(a.left, top, b.left - a.left, height)); } // Subtract any area on right where A extends past B if (br < ar) { result.push(new goog.math.Rect(br, top, ar - br, height)); } return result; }; /** * Computes the difference regions between this rectangle and {@code rect}. The * return value is an array of 0 to 4 rectangles defining the remaining regions * of this rectangle after the other has been subtracted. * @param {goog.math.Rect} rect A Rectangle. * @return {Array.} An array with 0 to 4 rectangles which * together define the difference area of rectangle a minus rectangle b. */ goog.math.Rect.prototype.difference = function(rect) { return goog.math.Rect.difference(this, rect); }; /** * Expand this rectangle to also include the area of the given rectangle. * @param {goog.math.Rect} rect The other rectangle. */ goog.math.Rect.prototype.boundingRect = function(rect) { // We compute right and bottom before we change left and top below. var right = Math.max(this.left + this.width, rect.left + rect.width); var bottom = Math.max(this.top + this.height, rect.top + rect.height); this.left = Math.min(this.left, rect.left); this.top = Math.min(this.top, rect.top); this.width = right - this.left; this.height = bottom - this.top; }; /** * Returns a new rectangle which completely contains both input rectangles. * @param {goog.math.Rect} a A rectangle. * @param {goog.math.Rect} b A rectangle. * @return {goog.math.Rect?} A new bounding rect, or null if either rect is * null. */ goog.math.Rect.boundingRect = function(a, b) { if (!a || !b) { return null; } var clone = a.clone(); clone.boundingRect(b); return clone; }; /** * Tests whether this rectangle entirely contains another. * @param {goog.math.Rect} rect The rectangle to test for containment. * @return {boolean} Whether the test rectangle fits entirely within this one. */ goog.math.Rect.prototype.contains = function(rect) { return this.left <= rect.left && this.left + this.width >= rect.left + rect.width && this.top <= rect.top && this.top + this.height >= rect.top + rect.height; };